Kiriko players, in particular, could benefit given that she has the ability to cleanse teammates of various statuses. Being able to see at a glance if a teammate is frozen, hacked, sleeping or burning without needing to hear them call that out could be beneficial to many. I do think these persistent health and status indicators could improve accessibility as well. As someone who plays Support heroes a lot, knowing how much health each ally has at a glance would help a lot in terms of deciding who to heal first. If you’ve ever used the in-game replay system or watched an Overwatch League match, you’ll understand what I mean. Displaying their Ultimate charge level there would help too. On the subject of the HUD, it would be enormously useful for some players (including me) to have indicators for teammates’ health and status on screen at all times. Being able to adjust the sizes of text elements or even the font itself might help. The on-screen text looks smaller than it was in Overwatch 1, and the blocky font seems harder to read. One of Blizzard’s major design goals for Overwatch 2 was to reduce clutter. A while back, Overbuff suggested including a mono audio toggle.Ī more customizable UI would be very helpful too. Overwatch 2 could also do with enemy footstep indicators, similar to Fortnite. I’m not an expert on this front by any stretch of the imagination, but I’d like to see more studios, especially one with the resources that Blizzard has at its disposal, to include better accessibility features.įor one thing, it would be helpful to include directional arrows alongside subtitles in Overwatch 2 to indicate the source of the sound. You can adjust the camera shake levels, add subtitles (with a few options for the level of detail), change ally and enemy silhouette colors to address color blindness and turn on text-to-speech. As things stand, though, the in-game accessibility menu only has a few tabs. I understand that Team 4 is working on accessibility improvements. But it seems like Overwatch 2 could still use more robust accessibility options.
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